Fallout 4 has had five DLC expansions released so far, with Nuka-World being the sixth, and final one. The quality and size of these expansions has varied wildly, ranging from minor Workshop additions, to the massive landmass and mission structure of Far Harbor. For this final release we are getting our second taste of what Bethesda can do with a huge new addition, adding the large theme park style area of Nuka-World to the Fallout 4 map. It’s great getting a bunch of new, and somewhat varied missions, and Nuka-World itself is pretty awesome to behold, but there are still some missteps here that don’t quite live up to Bethesda’s high standard.
Nuka-World doesn’t have any major world ending consequences to it, despite being the final piece of DLC that Fallout 4 will ever see. Sure, there’s some endgame stuff that impacts the Commonwealth directly, but for the most part it is a self-contained bit of extra content for players to dive into.
The park, which is accessed by the new Nuka-World Transit Center in the west of the Commonwealth (check here for how to start Fallout 4 Nuka-World), is massive. Obviously taking bits and pieces from other, real-world theme parks, Nuka-World is a Fallout styled wonderland. Full of rides, attractions, and other amusement park staples, it’s a really cool place to simply explore. Of course, this is Fallout, so pretty much nothing is running, and the entire park is overrun by three groups of raiders, various wild animals, and lots of homicidal robots.
It’s those three groups of raiders that make up the bulk of Fallout 4 Nuka-World’s mission line. After a short intro sequence, in true Bethesda fashion, you are swiftly welcomed to the group, promoted to their leader, then asked to perform a number of tasks for all of your newfound followers. The setup is alright, and Bethesda goes well out of their way to make this whole thing make sense, but it still feels like well-worn territory for anyone who has played Fallout 3, or any of the latest Elder Scrolls titles.
You are swiftly welcomed to the group, promoted to their leader, then asked to perform a number of tasks for all of your newfound followers
Aside from your side tasks, which can win you favor with or draw the ire of the raider groups involved, your main mission is simply to explore Nuka-World itself and secure it’s many areas. The raiders gained control of the central city, but the surrounding environments were all overrun by different groups. This is where Nuka-World provides its most enjoyable moments, and environments. With areas based on real-life theme parks, with a heavy, and very meticulous emphasis on Disney World, these areas are a ton of fun just to check out and explore. As someone who has spent a lot of time at Disney World it was really cool to see areas lifted almost directly from the parks.
The missions found within are of varying quality, with a unique and intriguing trek through Kiddie Land’s ghoul infested attractions followed by a dull shoot-em-up in the woefully underutilized Nuka-Cola Bottling Factory. Overall these missions are more hit than miss, but when they miss you just want to push the skip button and get to the next area. Some even feature an actual skip option, which would have been more appreciated in other areas, such as the fetch quest heavy Galactic Zone.
That’s been the problem with most of the Fallout 4 experience. Overly simplistic missions that rely mostly on violence to solve your problem. The game also lost a lot of the deeper RPG elements that players expect from the series, and while the faction aspect of Nuka-World seems to bring some of it back, a lot of it is simply a facade. For example, my character is essentially video game Jesus. He never does anything bad, and always tries to stay on the good guys’ side. He will turn down rewards, rather than ask for more, and will usually try to end conflicts without even firing a shot. However, this DLC forced that character to become the leader of groups of Raiders, and doesn’t offer many options to be the good guy.
There are conversation options sometimes, such as later in the DLC when a big mission is being planned for the Raider groups. I could select things like “this doesn’t feel right” or “I’m not OK with this”, but the game kept pushing the mission forward regardless, even having the other character say things like “oh, you’ll be alright. Now go here.” Finally there was no option to say “we are not doing this”, instead there was only a “wait” choice, which means that mission will remain active forever, unless I want to change how my character acts in certain situations.
Luckily there are a few missions outside of this questline, and they are a refreshing dose of old school Fallout fun. The hidden Cappy mission might be a massive fetch quest, but it’s totally optional and is a definite challenge even for seasoned players. Meanwhile there’s the Scientology-esque Hubologists, whose mission to restart a spaceship is a lot of fun, even if it sort of peters out in the end.
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Outside of the missions, Nuka-World provides still more things to do. The Nuka-Cade was a big part of the marketing, promising carnival and arcade style games to play within Fallout 4. These games are somewhat interesting at first glance, but are easily cheated and offer very little in terms of motivation. The prizes at the arcade are simply terrible, perhaps sticking a little too close to reality, making it not worth your time to work to get more tickets. The arcade also feels very empty, with barely any other people, and almost no sound. It makes for a much duller experience than players were likely hoping for.
Fallout 4 Nuka-World also adds in some new weapons and gear to try out. Nothing has really stuck out so far, especially when compared to the awesome offerings in Far Harbor, but it’s still got some neat stuff to discover and try out. Still, if you buy your Fallout 4 DLC specifically for the new items they provide, then Nuka-World is probably not going to be worth it to you.
The Verdict
Nuka-World is a fine new addition to Fallout 4. However, as the final piece of DLC it is a bit of a let down. It does offer a huge and interesting new area to explore, and the attention to detail in creating Fallout’s Disney World is very much appreciated. But there’s just not much here that hasn’t been done before in the series. The factions can largely be ignored, and many players will find that the role-playing aspect is almost non-existent this time around. But overall Fallout 4 Nuka-World provides a ton of new things to do and check out, which is enough to warrant a purchase from anyone who has exhausted what’s available now.
Fallout 4 Nuka-World
- Available On: PS4, Xbox One, PC
- Published By: Bethesda Softworks
- Developed By: Bethesda Game Studios
- Genre: Action Role-Playing
- US Release Date: August 29th, 2016
- Reviewed On: PC
- Quote: 'Nuka-World is a fine new addition to Fallout 4. However, as the final piece of DLC it is a bit of a let down. It does offer a huge and interesting new area to explore, and the attention to detail in creating Fallout's Disney World is very much appreciated. But there's just not much here that hasn't been done before in the series. The factions can largely be ignored, and many players will find that the role-playing aspect is almost non-existent this time around. But overall Fallout 4 Nuka-World provides a ton of new things to do and check out, which is enough to warrant a purchase from anyone who has exhausted what's available now.'
The Good
- Massive new area
- Unique and fun atmosphere
- Some interesting missions
The Bad
- Cliche beginning
- Illusionary choices
- Some bugs to work out
The Nuka-World DLC is the sixth expansion for Fallout 4. Taking place largely within the confines of the Nuka-World amusement park and surrounding area, Nuka-World positions the player at the center of a three-way gang war. Nuka-World launched in the US on August 29, 2016.
Nuka World begins with the appearance of a new Nuka-World radio signal on your Pip Boy. Tuning in and listening will grant you a new map marker just off the western edge of the main map, the Nuka World Transit Center.
Nuka-World Quest Guide and Walkthrough[edit]
Like the rest of Fallout 4, Nuka-Wolrd is very open-ended, but this guide will lead players through the essential tasks necessary for completion and lead you to the collectibles and Hidden Cappys scattered throughout the park.
Finding Nuka-World[edit]
Following the signal to the new marker will reveal a completely new facility off the edge of the main map. You'll only be able to approach from due east, as invisible boundaries block progress from the north and south.
Approach with caution. A number of hostile Raiders await just past the threshold, including two on the roof of the transit center. These two can be reached via elevator or shot from the ground. Also watch out for the Automatron, who will self-destruct near you if you're not careful.
Once inside, you'll meet Kenny. Don't buy his lie..he's there to lure you into the park. Use the nearby panel to activate the monorail and head into Nuka-World.
Part One: The Gauntlet[edit]
The Gauntlet is a long booby-trapped challenge waiting at the beginning of Nuka-World.
Part Two: Overboss Colter Boss Fight[edit]
Overboss Colter is very difficult to defeat, unless you know his secret weakness.
Part Three: An Ambitious Plan[edit]
This is the next quest in the main scenario, and has you going around the park meeting the raider gangs.
Part Four: Open Season (Optional)[edit]
After meeting all the raiders, you can decide the raider life isn't for you, and kill them all.
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Part Five: The Grand Tour[edit]
This quest has you going to all the major sections of the park and claiming ownership of them, in the name of one of the three raider factions.
Part Six: Home Sweet Home[edit]
The last major questline for the main scenario. Speak to a man named Shank to begin the process of expanding Nuka World territory.
Side Quest - Star Control[edit]
Come in Star Command. There are 35 Star Cores missing, and we know exactly where to find them!
Side Quest - Precious Medals[edit]
Nuka World Quests
By speaking to the robot N.I.R.A, you can begin a side quest that has you collecting park tokens and proving your a valued customer!
Side Quest - Trip to the Stars[edit]
Some folks, called the Hubologists, have dedicated themselves to restoring an old spaceship. By doing this quest, you can help them complete their task.
Side Quest - High Noon at the Gulch[edit]
There's some bandits in town partner! Head to Dry Rock Gulch and help the local sheriff clear out the menace!
Fallout 4 Nuka World Good Ending
Nuka Cola Recipe Location[edit]
Want to collect all 15 Nuka Cola recipes? Look no further than our list, with detailed info on where to find them!
Fallout 4 Nuka World Choices
Side Quest - Cappy in a Haystack[edit]
There are 10 hidden Cappys throughout Nuka World, and we know exactly where to find them!
Turning On The Nuka World Power[edit]
Notice all the switches that say 'The Main Nuka World Power is Offline'? Well, click the link below to learn how to turn the main power back on.
Comments
Fallout 4: Nuka World represents the last bit of post launch content that Bethesda’s action RPG will get- and unlike the bulk of the post launch DLC that the game got, this will be a story expansion. Nuka World represents the best and most significant story expansion to Fallout 4 yet- it has a whole lot of things to do, and a lot of quests and story to cover.
As such, it is not inconceivable that you might fin yourself stuck in the game at some point, or simply overwhelmed by the sheer wealth of options available to you, in which case you probably want to know what the best route to take is. If that happens, then we’ve got you covered- this video walkthrough for Fallout 4 will walk you through its story, start to end. Just keep in mind that, obviously, it will have spoilers- so if you don’t want the story ruined for you, you probably don’t want to watch it (or at least, you want to be very careful with how you watch it).